EmpireMUD 2.0 alpha Change Log
June 30, 2014
- Battle and Combat: Many skillup chances were improved from 1/6 to 1/5 in combat. Also removed a double-skillup chance for Reflexes, which was in error.
- Empire Creation: Your starting character archetype now determines the rank name when you create a new empire, replacing the old default “Leader”. The default ranks are now also colored the same as the random color chosen for the new empire.
- Vampires: You can now choose to start as a vampire with Vampire 20 / Battle 10, city clothes, and a short sword. Character creation has been adjusted to ensure the vampire is set up correctly.
- Archetypes: Character creation archetype choice is now stored permanently. A new PLR flag is now used to track players who need new-player-setup, instead of using the presence of a creation archetype.
- Apiary: Now requires 8 beehives to build.
- Info: Updated sewing information on the info command.
- Woodworking: Updated the resource requirements on crafts to use lumber and nails rather than trees, ingots, and sticks.
- Mount: Will no longer say that you clamber onto “someone’s” back in the dark.
- Typos and help files: Various updates.