EmpireMUD 2.0 alpha Change Log
March 31, 2015
- Item scaling: Fixed a bug where low-level items could scale to zero points.
- Mount: You can now mount indoors, even if you couldn’t ride into the location, in order to allow players to pick up or swap mounts in places they otherwise couldn’t.
- Death: Players will now automatically dismount when they die.
- Slay: The immortal slay command will now tag the mob before killing it.
- Death: Fixed bad “reverts” message on death — this was showing on all player deaths.
- Auto-kill: Added more code to avoid being able to keep hitting an incapacitated victim when auto-kill is off, which has been exploited to level combat abilities.
- Block: Fixed a color leak.
- Slay: Added level restriction.
- Wizutil: Added stricter level restriction.
- Set: Applied level check to players who are online (previously it only checked on offline players for some reason).
- Whois: Fixed a bug where offline players were not showing lore.
- Ancient Blood: Vampires with this ability now get twice as much blood per tick while biting, and twice as much total blood from each victim.
- Improved Identify: Removed this ability; all players can now get full identify information on items.
- Slash-channels: Muted slash channel join messages when a player uses “alternate”.
- Stunned: This AFF flag no longer prevents commands whose minimum position is less than “sleeping”.
- Staked: Now allows commands whose minimum position is less than “sleeping”, and immortals are also not prevented from acting.
- Death tracking: Added death time/count tracker ahead of adding death penalties.