I know progress on EmpireMUD 2.0 has been slow or non-existent over the past 6 months. If you read my post from late September, you already know I’ve been fighting leukemia. Cancer treatment isn’t known for being easy, and it has kept me from giving the mud the attention I wanted to, and has delayed a lot of awesome features.
Well, I’m back. I’ve been going down the bug list and fixing a bunch of little issues (and some big ones). EmpireMUD is mostly stable, so the bug list isn’t very long and soon I’ll be back in the swing of things and working on real features.
Here’s what’s coming up: