Some of you are already aware I’ve been sick for the last couple of weeks. Now I’m in the hospital and the preliminary diagnosis is leukemia. I am still waiting on a lot more tests.
I will still be around on the mud. Heck, I might be on more because there isn’t much to do here. If I can get my laptop here, I might even get some features done.
But please bear with me, as it’s going to be a rough couple weeks.
EmpireMUD 2.0 alpha Change Log
August 31, 2013
- You can now get an extra skill at level 75 if you keep two skills at 0. HELP SKILL CAPS has more information.
- Updated High Sorcery, Natural Magic, Stealth, and Vampire so that you can no longer acquire the first point for them if you have too many specialized skills.
- Raised the skill requirement on Tunnel to 80.
- Fixed a bug where the craft time on pottery was not being reduced by the Potter’s Hut.
- Updated some help files.