June 2014 Changelog

EmpireMUD 2.0 alpha Change Log

June 30, 2014

  • Battle and Combat: Many skillup chances were improved from 1/6 to 1/5 in combat. Also removed a double-skillup chance for Reflexes, which was in error.
  • Empire Creation: Your starting character archetype now determines the rank name when you create a new empire, replacing the old default “Leader”. The default ranks are now also colored the same as the random color chosen for the new empire.
  • Vampires: You can now choose to start as a vampire with Vampire 20 / Battle 10, city clothes, and a short sword. Character creation has been adjusted to ensure the vampire is set up correctly.
  • Archetypes: Character creation archetype choice is now stored permanently. A new PLR flag is now used to track players who need new-player-setup, instead of using the presence of a creation archetype.
  • Apiary: Now requires 8 beehives to build.
  • Info: Updated sewing information on the info command.
  • Woodworking: Updated the resource requirements on crafts to use lumber and nails rather than trees, ingots, and sticks.
  • Mount: Will no longer say that you clamber onto “someone’s” back in the dark.
  • Typos and help files: Various updates.

June 29, 2014

  • Deserts: Simplified the desert map tile to a solid color, as deserts were more likely to disconnect players than other terrains, when moving quickly.
  • Outrage: Added Outrage to Battle at 75. This new ability is an AoE attack that hits everything in the room and attempts to auto-rescue other players.
  • Score: Added computed combat speed.
  • Misc: Added struct components and data for new default empire ranks, but this system is not complete.

June 25, 2014

  • Prick: Fixed a crash bug that occurred when the prick action killed the target.

June 17, 2014

  • Circle: Fixed a bug where invisible players were shown moving as “Someone circles east.” They shouldn’t be shown at all.

June 16, 2014

  • Guard Towers: Fixed a bug where guard towers could shoot without being completed. This was allowing live towers to be planted for zero resources, or upgraded for free.

June 9, 2014

  • Territory: This command now requires the Navigation ability, as its only function is to display coordinates.

June 7, 2014

  • Vigor: Lowered the base movement bonus for vigor but added 5x the caster’s intelligence. Doubled the effect if the target is not in combat.
  • Added simple loot to several common mobs.

June 1, 2014

  • The minimum distance you have to be a from a Tower of Souls to found a city is now displayed when the city found command fails.
  • Added the “nearby” command, which lists nearby cities and Towers of Souls.